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94ARTS Design Lab

Ideas, designs, experiences and more beyond.

A creative lab that turns wild ideas into immersive digital experiences, brands, products and worlds.

Showing 1 to 3 of 6

Lab Beats 001

Paused

The vault

Selected work

Brand worlds, digital products and immersive experiences, built in the lab and shipped into the wild.

8 projects shown

The lab

Experiments

Before an idea meets a brief, it gets built here. Some become tools, some become worlds, and all of them are playable.

  • The lab robot spraying magenta paint in front of a crown monitor
    Live

    Lab Beats engine

    A beat machine that writes its loops in your browser. It drives the record deck in the corner of the lab and makes the robot nod along.

  • A huge pink 94 graffiti piece with lime outlines on a riveted wall
    Live

    Spray engine

    Pressure, overspray and drips, tuned until it feels like a real can. Built for the playground wall and our mural previews.

  • A floating pop-up pavilion crowned by a giant lime crown sculpture
    Beta

    Orbit index

    A wireframe globe that sorts our work by discipline. Drag it to spin, then pick a tag to open that part of the vault.

  • A long lab corridor lined with pink CRT screens and lime paint splashes
    Prototype

    Live cutout

    Every character, island and prop in the lab is cut out live in the browser, so each layer can float, breathe and react on its own.

The playground

Spray the wall

Pick a can, hold and drag to paint. Linger and the paint starts to drip. Save your piece when it is done.

Hold and drag to spray

The studio

Built loud, made with care

94ARTS is a creative lab for ideas that refuse to stay flat. We design brand worlds, digital products and immersive experiences, then build them with the same hands that sketched them.

Street art taught us to be bold and fast. Product work taught us to be precise. Every project gets both.

The studio: desks with glowing monitors, sketches and neon strip lightsInside the studio

What we make

How a world gets built

  1. 01

    Ideas

    We start loud. Sketches, sound, references and wild what-ifs until one idea refuses to sit still.

  2. 02

    Designs

    The idea gets a body: characters, type, colour and motion that only belong to you.

  3. 03

    Experiences

    We build it for real, from playable sites to installations, and tune every interaction by hand.

  4. 04

    & More beyond

    Launch is a starting line. We keep the world growing with drops, tools and new rooms.